[config]
unlockcost = 0
lockable = 0
armour_penetration = 14
category = "WEAPONS"
classname = "SIM_MissileModule"
cost = 46
crew_required = 10
damage = 22.0
#description = "Torpedoes are like missiles for the patient. They may not zip over vast distances at high speed, but slowly slowly catchee monkey, or blast through enemy shields in this case."
description = "׾һŸĵĵҲԸٽг뱼Ϯʱĺô紩͸˵ĻըĿꡣ"
fire_interval = 3510
flareuvid = 2
fuel = 1100
#guiname ="Frigate Torpedoes"
guiname = ""
has_flare = 1
hitpoints = 10
icon = turret
min_range = 280
max_range = 1000
missilelength = 4.0
missilespeed = 0.17
missilewidth = 2.0
name = "frigate torpedo"
powerconsumed = 1
shield_penetration = 40
size = "FRIGATE"
slot_type = TURRET
sound = data/sounds/missile_launch.ogg
soundvolume = 0.25
tracking_speed = 1.0
trail_fade_time = 1000
turnspeed = 0.5
turret_sprite = "turret_miss_v4"
turretsize = 6
warhead = EXPLOSIVE
weight = 36
uisortpos = 1060

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = fuel,DECIMAL
11 = missilespeed,DECIMAL
12 = crew_required,INTEGER
13 = min_range,DECIMAL
14 = has_decoys,BOOL
